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IRON puts objects onto a plane intended for a 2D drawing.
IRON moves or projects the selected points, xlines, rays, lines,
circles, arcs, ellipses, 2D polylines, 2D and 3D splines
onto the same plane parallel to the current UCS XY plane.
The desired elevation of the plane (Z coordinate in current UCS)
may be defined by entering the Z value on the keyboard
or by specifying a point that already has the right Z coordinate.
Default value is Z = 0.
The translation or projection direction is perpendicular
to the XY plane.
Z coordinates get modified;
but all X and Y coordinates in current UCS are maintained.

The drawing shows six lines before and after getting ironed.
Xlines, rays, and lines will not be changed if they are
perpendicular to the XY plane;
circles, arcs, ellipses, 2D polylines and 2D splines
will only be changed if they are parallel to the XY plane already;
oterwise IRON considers their current positions
as being corresponding to your wishes ("in dubio pro reo").
This is also the reason why 3D polylines, 3D faces, meshes,
regions, and other 3D objects are filtered out from selection.
(From the start, the "circle", "arc",
"ellipse" and "pline" commands
always create objects parallel to the current UCS XY plane.
On the other hand, the "spline" command easily may create
3D splines by mistake.)
Objects with non-zero thickness are excluded from selection.
Objects on locked layers
generally do not get modified.
IRON has no effect on hatches, dimensions, texts, and blocks.
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