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Tailors
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| Object | Selecting a 2D object will define the slicing plane | |||||||||
| View | Slicing plane will be perpendicular to current view direction | |||||||||
| Zaxis | Specifying two points will define a Z axis normal (perpendicular) to the slicing plane | |||||||||
| XY | Slicing plane will be parallel to the XY plane of current UCS | |||||||||
| YZ | Slicing plane will be parallel to the YZ plane of current UCS | |||||||||
| ZX | Slicing plane will be parallel to the ZX plane of current UCS | |||||||||
| 3points | Specifying three points not lying on the same straight line will define the position of the slicing plane | |||||||||
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