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Meshes
If a mesh is intersected by the slicing plane,
XSLICE will dismantle it and turn the mesh into its components
(3D faces, lines, and points).
After slicing, all the mesh components on the desired
side of the plane are reassembled to a single polyface mesh
if their total number is not greater than 8191.
Otherwise the faces, lines, and points will remain individual objects.
In case you have chosen "both sides",
two polyface meshes will be created on either side of the slicing plane
if the number of components does not exceed 8191 on either side.
Assumed that the aforementioned number of components (per side) is greater than 8191
but not greater than 32767, then you still have a chance:
Try to reassemble the components by means of the SEW function.
You will succeed on condition that the faces are well-positioned
(see details about limitations of the SEW function)
but it may consume much time.
Therefore XSLICE does not start such a try automatically.
During the dismantling process a polyface mesh is losing its
invisible line and point components (rarely used);
but faces with invisible edges are maintained.
New edges generated by slicing (lying on the slicing plane) are always made visible.
XSLICE turns polygon meshes into polyface meshes.
This has an effect on the particular use of surface fit meshes:
After applying the XSLICE function you cannot activate or deactivate
surface fitting, and you cannot refine meshes by setting U and V values
(cf. AutoCAD 14 "ddmodify" command,
AutoCAD 2000 "properties" command,
AutoCAD "splframe", "surfu", and "surfv" system variables).
The Gouraud shading mode of AutoCAD 2000 gives a very smooth appearance
to polygon meshes. Polyface meshes with smooth edges are obtained by rendering only.
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